The Visualization palette provides fast and easy access to all lights and cameras in a VectorWorks file. Lights and cameras can be selected, edited, duplicated, created, and deleted. The palette also controls lighting overrides for selected sheet layer viewport(s), without modifying the lighting on the design layer or in another viewport.
1. Select Windows > Palettes > Visualization.
2. The Visualization palette contains two tabs: the Lights tab accesses lights, and the Cameras tab accesses cameras. The lights and cameras can be sorted by clicking in the header of any column.The Lights tab functions in two different modes depending on whether you are on a design layer or sheet layer. On a design layer, the palette lists either all the lights in the file, or just the lights that affect the current view. When on a sheet layer, the palette lists either all the lights in the file, or just the lights of selected viewports; edits to the selected viewport(s) affect the viewport lighting, creating an override, but this does not affect the associated design layer lighting.Depending on what action is being performed, different options are available in both the Visualization palette and the Visualization palette menu. Open the Visualization palette menu by clicking on the small triangle at the top right of the palette, or by accessing the context menu with a Ctrl-click (Macintosh) or right-click (Windows).
Displays only the lights which affect the current view (lights from the current layer and in visible classes) Displays only the lights which affect the currently selected sheet layer viewport(s); in this mode, lights can be edited to override the lighting of the selected viewports only. (Other Visualization palette light management commands are not available.) Select Revert Override to return the viewport to its original lighting.
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Uses design layer definition: the light parameters are the same in both the design layer and the viewport(s).
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Uses viewport override definition: the light parameters have been edited for the selected viewport(s), creating a viewport lighting override.
Indicates whether the light is within a container object; if blank, the light is not part of another object.
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Symbol: indicates that the light is contained within a symbol; each instance is listed in the palette. Edits made directly from the Visualization palette, such as turning lights on and off, affect all symbol instances. (Selecting Edit from the Visualization palette menu, however, edits the symbol instance properties.)
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Plug-in Object: indicates that the light is contained in a plug-in object, such as a lighting device (Spotlight required)
Opens the Create Light dialog box, to create a directional, point, spot, or custom light on the current design layer; see Adding Light Sources Opens the Properties dialog box, to edit the parameters of the currently selected light(s); when more than one light is selected, only common properties can be edited Restores the original light parameters for the viewport(s), when the lights in selected sheet layer viewport(s) have been edited Copies the currently selected light(s), placing the copy or copies on the same layer and in the same class as the original(s). Lights in symbols or plug-in objects cannot be duplicated. Selects the current light(s), and automatically centers the view on the light, or its container (alternatively, double-click on a light in the Visualization palette, if the light is in the active class or layer.) The light properties can then be edited in the Object Info palette or by clicking Edit from the Visualization palette menu. The selection and editing of multiple lights at once is supported.If the light is not in the active class or layer, use the Force Select command instead. If the light is in a different class or layer, activates the layer or class, and automatically centers the view on the light, or its container group or symbol. The light properties can then be edited in the Object Info palette or by clicking Edit from the Visualization palette menu. Multiple lights cannot be selected by this method. Activates the RenderWorks Camera tool; click to place a camera object Copies the currently selected camera(s), placing the copy or copies on the same layer and in the same class as the original(s) Selects the current camera, and automatically changes the view to that of the camera (alternatively, double-click on a camera in the Visualization palette)
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